Here are some interactive ECS systems.
The Graph
This first view renders the ECS world as a dynamic graph. Entities are nodes, components are the colored connections between them, and systems light up as they process matching entities. Toggle components on and off to see how the graph reshapes itself.
The Playground
Here you can create entities, attach and detach components, and watch systems react in real time. The simulation canvas on the left shows the visual output while the inspector on the right lets you drill into any entity’s component state.
The UI Playground
This extends the playground with a full UI-driven approach — a tree view of all entities, a live preview panel, and an inspector for editing component properties directly. It’s closer to what an actual ECS editor would feel like.